As a literacy coach teaching persuasive reading and
writing to elementary age students, I recently tried to find a topic that
my students connected with and had an author’s point of view in which they
might disagree.
Because let’s be honest, the
ones on recycling and water are just…old. I wanted fresh material.
And any time teachers need fresh material, what do they do? We steal, borrow, and take good ideas from real-life experiences - and sometimes our friends and colleagues. Well,
I happened to have the real-life experience of strongly disagreeing with my teenager step-son on one
particular point. (Most of us probably do with our teens)
You see, three years ago, I got a step-son who lives for
fast internet and all-night playing of video games. Since knowing Drew, I
have slid in comments here and there about the negative effects of video
games. I assumed my comments would trigger his hormonal, irrational mind
into thinking - Wow. She is so
smart.
This didn't happen.
But from conversations with Drew, I did realize that video games was a wonderful topic to engage my
students.
And because I wanted to
connect and relate to them, I decided to write a "letter" asking the
principal to
allow video games in school. (You can find the letter
here.) I know!
You all thought I was going to go against
it.
So did my students.
At first, as I sat down to write my letter request and the reasons they should be in school, I literally
thought “Nothing. Nothing good comes from video games.”
But I knew
this wasn’t true. Nor was that making an interesting letter.
So I fought to see it from Drew's perspective, and I was shocked with what I
learned. I not only discovered that kids could learn "soft
skills" valued in the workplace, but I discovered how I could be a better
parent to Drew and be a better teacher.
By putting myself in Drew’s (and my students’)
shoes to make the point that video games should be allowed in school, I was pausing to consider what is important to them. I looked for the things that they love about gaming that would also be considered a benefit to an adult.
What I Learned
- Video
games challenge their brains. There is a lot of action going on in those
games. Gamers must think through decisions and problem solve. They
are trying to create, build, and conquer.
This takes problem-solving skills.
There are also other players moving in real time. As the players
are playing, they are being challenged to work as a team.
- Video
games engage children. Therefore, it cuts down on misbehavior in
classrooms (and in homes). Children & teens want to be
engaged! They want
their brains to be focused and challenged. When they are, they don’t
think about snacks, water breaks, or how many students they can make
laugh. Ever notice how in the middle of talking, a student will ask to go
to the bathroom. But the minute you
hit play on a video, they no longer have to go? Same thing. Video games are engaging them because
they’re focused on winning.
- Video
games teach perseverance. They play. They lose. They
play again. The cycle continues as they get better and better and
work towards winning. It’s something we appreciate in athletes and
mathletes. We should appreciate it in gamers too. This is literally the whole
growth-mindset & grit theory that is trending now. Students feel they are defeated for a
millisecond when they lose, and then it’s back to another game to try
again.
How do these things make me a better teacher and/or
parent?
The short answer is I realized the value of putting myself in my teen's shoes
for a moment. How often do we all need to pause in our own crusade and consider the perspective of the opposing argument? This skill alone is something I want to teach all children to make a better world.
Specifically as a teacher,
I reflected on the
three things video games offer that captivate my students. They want to be
challenged. They want to be engaged. They want to persevere, get better, and
win.
It’s my job as an educator to help
facilitate these three things each day in the classroom. My instructional practices should include these things as much as possible. Don't I want to be challenged, engaged, and grow myself? I want to offer that to my students.
Misbehaving students aren’t
always a result of my instruction, but when I have misbehaving students, I must stop and
reflect.
Are the students
engaged? Are they feeling challenged, but not defeated? Are they
learning to persevere so they can win?
As a teacher and parent, I need to stop and reflect. It’s so easy
to think our kids are acting crazy/disrespectful/fill-in-the-blank and not see
the situation from their perspective.
In the end, I wrote a letter "from Drew" with an author's point, reasons, and evidence that would convince a principal to allow video games. (You can find the differentiated passages
here.) My students loved it so much, I then wrote one "from Mara" (my step-daughter), asking the principal
not to allow video games in school! These can be found
here.
I truly believe RI 8 (Author's Point, Reasons, & Evidence) and W1 (Opinion writing) are two of the most important standards we can teach. Persuasive skills, considering other people's point-of-view, and debating are skills they will use in almost every relationship, job, and stage in life. We need to make sure we are equipping them for these life skills, and not just checking a box.
Teaching this standard made me a better teacher, and I hope it grows you as it grew me.
It also made me a better bonus mom. Truthfully, I may not ever fully get on "Team Video
Games". But I always want Drew to know I am on "Team
Drew".
P.S.
You can find my Author’s Point, Finding Logical
Connections, and Differentiated Reading Passages & Activities “Video Games
In School” at my TPT page. The "No Video Games" will be FREE for the first week this is posted as a gift to the readers!
Follow me on
TPT (Mrs. Wilson Wonders), Twitter @NatalieWilson43, Instagram @NatalieWilson2012, or at my own blog – Freshly Designed.